Tricks and rails
Style points come from spins, flips, grabs and rails. Land clean, link tricks together, and the score climbs fast.
Jumps and pop
Hold Space to crouch and load your pop, then release at the lip of a kicker for more height. Popping off a natural crest, cornice or pipe wall gives a little extra lift.
Spins and flips
Hold left or right in the air to spin: 180, 360, 540 and beyond. A turn held through takeoff carries straight into the spin. Hold up or down in the air to flip. Let go early so you land with the board lined up with the slope.
Grabs
Hold Space or V in the air to grab. There are six grabs: Indy, Mute, Tail, Nose, Melon and Stalefish. Switch between them with V on the snow or in Settings. Longer grabs score more.
Rails and boxes
Ride or jump onto a rail or box to lock in a slide. Keep your balance to the end for the full points. The slide style changes with how you come on.
Superpipe
Pump down each wall to keep your speed, and pop at the lip. Hold a turn as you pop to spin out of the pipe and back in.
Combos, grades and medals
- Combos: land your next trick within a few seconds of riding to build a multiplier up to ×2.5. A wipeout loses the combo.
- Landing grades: Perfect, Clean or Sketchy. Perfect means you lined it up yourself and adds bonus points.
- Medals: bronze, silver and gold targets for every trick venue and race course.